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In-game view: flying a micro drone through a sunny living room

Coming soon to Steam

GAPPED FPV — FPV drone simulator

GAPPEDFPV FPV drone simulator

An FPV drone simulator made by a pilot, for pilots. Physics calibrated against a real whoop’s blackbox, Betaflight-style rates and PID, and real homes to fly through.

Watch it fly
deterministic flight core
2 kHz deterministic flight core
replays & ghosts
Bit-exact replays & ghosts
real whoops, each one measured
9 quads real whoops, each one measured
from real homes to a factory
6 maps from real homes to a factory
Your browser cannot show the 3D scene: here is a shot from the game.

Slow motion · ¼ speed

Every gap, frame by frame

Why this sim

Made by a pilot, for pilots

Nine real whoops and micro drones, each with its own weight, motors, props and battery, on a flight core of its own calibrated against the blackbox of a real flight. Six maps built around gaps to fly through. And on every circuit, five ways to race, your own ghost and medals to win.

  1. Real physics

    Its own flight core at 2,000 Hz · calibrated with a real blackbox

    • Deterministic C++ core: the same inputs give the same flight on any PC.
    • Calibrated against a real whoop’s blackbox and five real laps of its circuit.
    • ACTUAL or Betaflight rates, and the PID with the configurator’s numbers.
    • LiPo and LiHV batteries that sag and warm up; gravity, thrust and drag you can bend.
    Real physics
  2. Go for the medal

    Time attack · race · sprint · every gate · ghosts

    • Medals and targets on every circuit, with a Betaflight-style OSD.
    • Race your best lap as a ghost, with the split at every gate.
    • Exact replays: FPV, chase or free camera, from 0.25× to 4×.
    • A flight school with eight lessons: arming, hovering, turns, flips and landing.
    Go for the medal
  3. Your hangar

    Real whoops, batteries and radio · build yours piece by piece

    • Nine micro drones and whoops modelled part by part, in their real colours.
    • Pick the battery: its capacity and weight change how it flies.
    • Build your own on a real frame: motors, props, board, camera and canopy.
    • Change the motor KV, the camera angle and FOV, and save your versions.
    Your hangar
  4. Your home is the circuit

    Circuit editor · real homes · day and night with baked light

    • A first-person editor: place arches, LED hoops, posts and objects; the racing line draws itself.
    • Two real flats, a living-room circuit, an abandoned factory, a park and a city square.
    • The homes by day and by night, with the light baked in Blender Cycles.
    • Fly your own house: a phone scan becomes a level.
    The circuit editor: gates, start box and the racing line Circuit editor · top view Drag to turn ⟲
    Live 3D: «Circuito Home 2», the home circuit of the game, with its real racing line through the noodle arch.

In-game

From your living room to an abandoned factory

Every map is built for whoops, full of real gaps to fly through. Screenshots straight from the game.

Roadmap

From whoops to 5"

Whoops and micro drones are where it starts, not where it ends. Next: cinewhoops and 5" quads, with maps built to their size.

  1. Flying now

    Whoops and micro drones

    Nine real quads, six maps indoors and out, free flight and five race modes with medals, ghosts, replays and the circuit editor.

  2. In progress

    Steam page & wishlist

    Store page, trailer and the first public builds for testers.

  3. Next

    Bigger quads, bigger maps

    From 3" cinewhoops to 5" freestyle, with bigger maps built for them.

  4. Next

    Online leaderboards

    Replay-verified lap times: the run is re-simulated, so a record cannot be faked.

Launch list

Be first on the line

Test builds, the Steam launch and the devlog, straight to your inbox. A few emails a month at most — never spam, never shared.

FAQ

Questions

When does it come out, and how much will it cost?

It is coming to Steam on Windows. The date and price are not set yet — join the list and you will be the first to know (and to get a test build).

Which drones can I fly?

Today, nine micro drones and whoops, each with its own weight, motors, props and battery, and you can build your own from their parts. Bigger quads (3" to 5") are on the roadmap.

What do I need to play?

A Windows PC and, ideally, your own radio connected by USB or Bluetooth. A gamepad works too, and you can even try it with the keyboard.

Is the physics really realistic?

It was calibrated piece by piece against the blackbox log of a real whoop and five real laps of the same circuit, and what was measured went into every whoop. It is also deterministic: the same inputs give exactly the same flight on any PC.

Which languages?

The game is in Spanish today; English comes before launch, with more languages after.